Creative Assembly return to the glorious beginnings of the Roman Republic. More features, more diversity and more spectacle in a game in which the British study seeks to deepen in its ability to create more visually impressive strategy titles that can be found in PC.
Since the second part of Medieval: Total War knew this moment would come, and the fact that there was a Shogun 2 did more to confirm it. There are many interesting historical periods to fix a great game of strategy and we will not deny that there are many scenarios very little explored in contrast to the more popular, but nor can ignore the great attraction that represents the classic Roman universe for this genre. But beyond that, Total War: Rome 2 also has a special meaning for Creative Assembly, being the game that finally cemented the reputation of the British study and a jump of important quality thanks to a new engine. Shogun and particularly Medieval had put the team on the map, but with Rome became much further in all aspects, an effort that earned them curious awards as television presence in the United Kingdom - was used to illustrate the program "Decisive Battles" of the History Channel and protagonist of a curious program called "Time available" on BBC2.  You can get the game at steam store or get a hack tool from steamwallethack.org

Possibly the most successful game of the entire line of Total War, in more than one sense, Rome and therefore doesn't surprise too that it is also the second project that was undertaken once premiered last study, premiered with Shogun 2 engine. It was a great opportunity to visit again the rise of the Roman Republic, or giving players the opportunity to shape the history of cultures around the Latin. Only Rome itself is fascinating, but the diversity that was in the proposed time, shortly after the downfall of the Macedonia of Alexander the great, was remarkable. This diversity is what you wanted pick up in this game, a cultural diversity and military that translates into quite different cultures and therefore in a greater variety of styles of game, as well as contrasts, shocks, synergies and antagonisms that enrich the campaign and our game options.



From the very start of the campaign, it is clear that that variety is something that was searched thoroughly. Things have changed from the original Rome when it came to unlock the other factions by first completing the campaign. Just start now, found 8 different cultures and 7 playable one, the Greeks States, available for DLC or included if the game has been reserved. Every culture has a couple of General attributes, and in turn is divided into one, two or three factions that add their own advantages (and disadvantages). Cultures in total are: Rome, Carthage, Oriental Empires, Britanas tribes, kingdoms of successors, Germanic tribes and the aforementioned States Greeks. In addition to the attributes, cultures have common base units and share what is called "cultural affinity" a small bonus to the sympathy they feel for the members of their same culture, contributing to diplomatic relations.

Only review the advantages and disadvantages of each culture and faction within it already gives us for a while and to draw different possibilities. Rome has for example the General attributes of bread and circuses (+ 1 food from all the provinces) and Roman legions (+ 1 infantry recruits experience). Within that culture, we find three factions, which in this case are three families: the Cornelia Gens, the Gens Julia and the Gens Junia. Cornelia family has attributes to diplomacy in its relations with the Hellenic cultures and its founding family tradition makes them good administrators, giving them a + 3% for the collection of taxes, but against have the arrogance and contempt for the populace, which makes low public order deteriorates its presence. The Julia family on the other hand account with bonus to the romanization, which is the ability to assimilate a culture foreign, very useful to impose the Pax Romana in territories conquered outside the Latin influence, and also the troops commanded by members of this family obtained an extra moral fight against barbarians. There are crucial things but they help to opt for one or another.

But that is for Rome, other cultures have their own characteristics and peculiarities. For example, Carthage has its Phoenician commercial tradition, that gives you a 10% extra revenue to trade routes, and at the same time get a 40% discount in maintaining the mercenaries - what is a quite interesting plus the mercenaries have much higher than regular units maintenance cost. They also have three factions, in this case dynasties, each also with two advantages and weakness that gives them the needed personality. Other cultures however has only one faction, as the Britanas tribes, who only have the Iceni, or the Germanic tribes, composed exclusively by the Suevians, so there you have little to choose from.

Reviewing the characteristics of each culture, we find very attractive advantages that really give weight to our decision, as well as variety to future campaigns. Things like the condition of "Bandits" of the Suevians, which increase the money obtained from assaults and looting, makes it easier to adopt certain behaviors. With this culture, for example, is most appropriate have a center established in Germania and devote our military incursions to the looting and destruction - in addition, the Swabian have as default which is called "Contempt for the foreign cultures" which leads to increased instability when it comes to rule over alien to their own cultures. It is not impossible to go against the current bonuses and penalties are not decisive, but it is clear that seeks to own "flavour" to every culture.



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